Part 3: Arachnos Troops - S.D.



The many, the proud... the expendable redshirts of the Arachnos organization. Wolf Spiders are given a uniform, a sidearm, a melee weapon, and told to go fight
As expected, most of them don't last very long. Fortunately for them, they have a robust health insurance plan. And eventually, they get enough

With their signature spider-arm backpack, Crab Spiders are the heavy infantry/SWAT personnel of Arachnos, assigned to combat high threat level targets using a variety of melee and (mostly) ranged skills. Their heavy armor provides decent protection against blows as they unleash energy blasts from their spider arms. Sadly, those same arms aren't very good for fine motor control (or in fact pick anything up - those are all laser focuses on the tips), but can smack enemies around if they get too close.

The commandos and Special Operations personnel of Arachnos, Bane Spiders focus more in stealth and hitting things very hard with their high-tech maces. Whether it's in hand-to-hand or from range with the venom blaster built into the tip of their mace, Bane Spiders specialize in hitting a single target really hard. (and are arguably not as good at it as their Night Widow counterparts.)
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Those who prefer tight spandex and taller helmets can

Composed of the psychically gifted, Fortunatas are trained to hone their mental abilities to take down meta-humans and other threats. Their offensive abilties involve channeling psionic power into tangible blasts that can knockdown, stun, or hold their opponents in place. Fortunatas can also train to use their mental powers to briefly link minds with their teammates, coordinating their attacks and both increasing their ability to hit and decreasing their chance to BE hit.
Some say that the highest echelon of Fortunatas can predict the future, and that Arachnos might be using that ability (as well as scores of Fortunatas) to try to take over the world. In case the regular world domination plans don't work, anyway.

Night Widows are the assassins of Arachnos, trained to slip in, eliminate their target with their toxic claws, and get out. Or just murder everything in their path in a flurry of claws and poison darts, whichever they feel like doing. Like Fortunatas, they also have the ability to temporarily link minds with their teammates.
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What Origin are Soldiers and Widows considered to be? Do they have a unique ability like the other Archetypes?

So what makes Soldiers and Widows dangerous?

I thought all Bane Spiders were male and all Widows & Fortunatas were female.

Aren't Bane Spiders supposed to be psychic as well?

So does this mean that a good 1/4th to 1/2 of all Spider and Widow recruits have the potential to unlock major psychic abilities?

That concludes my time for today! Tune in next time when I'll talk about the 'last' Origin, Incarnates. I'm also opening the floor to any questions people might have about... well, anything at all about Paragon City and the Rogue Isles that's within my ability to answer in a
Also, I'm not sure if I'm presenting the information well. Everything I've posted is at least mostly correct, but is also a mix of both game mechanics and in-game lore and can be kind of confusing. Would people prefer more factual writeups from here on in?

Special thanks to Arachnos Operative Nega-Ferret for the Fortunata photo. Finally, proof that Arachnos doesn't discriminate by height!